Needs analysis of virtual reality to enhance welding learning media
Keywords:
Needs Analysis, Learning Media, Welding Virtual Reality, Digital Learning, ADDIEAbstract
This research aims to analyze the need to develop virtual reality-based learning media in welding learning. The needs analysis is carried out based on the initial stages in the ADDIE development model, namely analysis. This analysis was conducted to determine media use during the welding learning process. The instrument used in the research is a questionnaire or questionnaire with quantitative data type and is a closed questionnaire. The distribution of this questionnaire uses a Google form in the form of a link filled in online. The results of the needs analysis of 4 lecturers and welding practitioners and 51 students in Surakarta. The results showed that 100% of lecturers and practitioners stated that virtual reality-based learning media was interesting. The results of the analysis on students showed 95% of students stated that virtual reality-based learning media in welding learning was interesting, and 91.4% of students stated that they needed to use virtual reality-based learning in welding learning.